Company Update

As we prepare for our 2016 season, we are also experiencing a shift in company structure. Tess Kean, who is currently working as the stage manager for our fall production She Kills Monsters, has made the decision to stay with us as a stage manager, but not as a producing company member. She writes,

I have decided, with the help of my fellow company members, that to make better use of my skills, I would make a better associate Stage Manager and long term volunteer rather than a company member of Six Elements Theatre.

I greatly love this company, and for that reason I would rather my skills be used to their best as a Stage Manager rather than a producing member. I am resigning my position as a full company member.

I hope to continue to work with Six Elements Theatre as needed as a contractor, or as the company requests on a show by show basis, and as a long term volunteer/ boots on the ground assistant.

It has been wonderful being a company member, and I am looking forward to my new role with Six Elements.
— Tess Kean

We would like to thank Tess for all of her energy and hard work as a company member, and look forward to working with her in a newly defined role in the future!

Dungeons and Dragons, as Research

A Band of Heroes

Last night I got to sit down with some of the talented people from our upcoming production of She Kills Monsters for what we've been euphemistically calling "dramaturgical research".  Since our fall show is all about the role-playing game, Dungeons and Dragons, we thought it would be helpful to give all of our actors a taste of what the game was like back in 1996, by playing 2nd Edition Advance Dungeons & Dragons, just like the characters in our upcoming show play.

Some of them were familiar with later iterations of the game, which is now in it's fifth edition, so it was great fun to take a look at how the rules of the game have changed in the last 20 years.  I got to teach players about the byzantine and esoteric rules mechanisms that I learned when I first started playing with my brothers twenty years ago, such as THAC0, Non-Weapon Proficiencies, and Hit Dice.

Polyhedral Dice

While the rules of the game seem odd after 20 years of refinement and re-design, the core of the game stays the same: it's about telling a fun story with a group of friends.  And on that metric, this game is still a fantastic success.  

I prepared an assortment of characters for the players to choose from and dropped them into  a small town in a fantasy land filled with mysterious happenings and strange creatures to investigate.  The band of heroes we wound up with included:

Jenn Sisko (Evil Tina) playing Fiss, a Half-Elven Wizard

Ash Coillberg (Farrah) playing Amani, a Fighter/Cleric of Balinor, the God of the Hunt

Mason Tyer (Miles) playing "Stom", a Dwarven Thief

Tess Kean (Stage Manager) playing Filima, a Halfling Fighter/Thief

and Collan Simmons (Steve) playing Mikhail, a Human Bard

Our intrepid (and frequently hapless) heroes set out to investigate strange lights in a cave south of town.  They were expecting bandits, so they were surprised when Fiss and Filima stumbled on some undead pirates instead.  In a fierce battle, the wizard summoned a rolling ball of fire, Amani laid waste with her mighty bow, and Mikhail sang a song and made some pretty lights.  Because that's what bards do.

We had a great time, and the dice were (as always) fickle.  Amani, went from falling flat on her face while trying to keep watch for bad guys to using a trick shot with her bow to knock a stalactite down on a skeletal pirate.  Stom and Mikhail decided to duel over a magical haversack by throwing knives at each other and both missed by a mile.  The players bonded over fighting monsters, squabbled over the  treasure, and learned why you should always check the secret door for traps before you open it

If you've ever been curious about Dungeons or Dragons or other role-playing games, I can't recommend it enough.  If you are scared of learning a lot of complicated rules, just remember that the heart of the game is just about telling a story and having fun with your friends; everything else is secondary.  Head to your friendly local game store and let them know you're curious - most stores run frequent organized games and are always open to  new players.

She Kills Monsters opens October 30th, and we'd love to see you there.

Artist Profile - Jason Kobett

Chess opens in just one short day on June 12th.  As we prepare the best year yet, we've introduced you to some of the talent and personalities behind this year's championship match between the Templars and the Celts.  In profile today: Jason Kobett, the King of the Celts.

Jason Kobett

Celts - King

What is your favorite weapon? Why?

Personally, my favorite weapon is a sword. I waffle between the flashy elegance of a rapier, or the controlled brutality of a broadsword.  Both have their purposes and their place, which happens to be in my hand.

If you could have a fight with anyone living or dead, real or fictional, who would it be against, and with what weapon? Why?

I think that it would have to be with Henry V, because he seems like the sort of person who in his youth knew how to enjoy life, and when coming into his own grew to learn a balance between responsibility and enjoyment. That interplay should make for a very enjoyable fight.

What has chess taught you? What has Human Combat Chess taught you?

Chess has taught strategy, long-term planning, and the realization that sometimes, rushing blindly forward means you miss the little details that cause you to panic later.

Human Combat Chess has taught me that chess can be exciting and unpredictable, having to rely on others to see a task completed according to plan -and if they can't make it happen, having to rewrite the plan on the fly

Introduce us to your character:

Jason the Celt King is a fighter first, team captain second, and chess player third. He is very knowledgeable in his team's capabilities in a fight, and chooses to rely on this more often than his somewhat lacking chess strategy. He likes to think he's witty and charming, but the reality is that he just sometimes says things without the words checking in first.

Any parting words of wisdom?

Follow your passions, they'll take you to places you never knew you wanted to go.

Artist Profile - Rachel Bigelow

As we move closer to opening Human Combat Chess on June 12th, our series of artist profiles moves up the chain of command to the Kings of this year's championship contenders.  First up is the King of the Templars, Rachel Bigelow!

Rachel Bigelow

Templars - King

WHAT IS YOUR FAVORITE WEAPON? WHY?


It is hard to pick just one. I enjoy small sword, it is graceful yet deadly.  I also like the versatility of rapier and dagger. My favorite fight I have done so far was a rapier and dagger fight.

IF YOU COULD HAVE A FIGHT WITH ANYONE LIVING OR DEAD, REAL OR FICTIONAL, WHO WOULD IT BE AGAINST, AND WITH WHAT WEAPON? WHY?


Nerf gun fight with Nathan Fillion...enough said!

WHAT HAS CHESS TAUGHT YOU? WHAT HAS HUMAN COMBAT CHESS TAUGHT YOU?

Chess has taught me patience. Human Combat Chess has taught me much about flexibility, thinking on your feet, and dedication. It has also given me the opportunity to meet many wonderful people and to learn a plethora of awesome fighting styles!

INTRODUCE US TO YOUR CHARACTER:

My character is also named Rachel Bigelow. She was first introduced to the world in 2009 as Rachel Piersdorf. She married Jon Bigelow, another combatant (in real life and in game), in 2012, hence the name change. She is often used as the tiny yet powerful piece. Her background in gymnastics has lent itself well to the sport as she is proficient in many styles. She is absolutely deadly with a small sword. A strategist and very patient she is not overtly flashy like some other characters but is great fun to watch in a fight!

ANY PARTING WORDS OF WISDOM?

Chess has been such an amazing experience! It has been a pleasure to be involved for so many years. I know everyone who attends will have a tremendous amount of fun! Oh, and wear black and gold!